﻿using System;

namespace Character
{
	/// <summary>附件_部位</summary>
	public enum ACCESSORY_ATTACH
	{
		NONE = -1,
		/// <summary>头</summary>
		AP_Head,
		/// <summary>眼镜</summary>
		AP_Megane,
		/// <summary>耳环 左</summary>
		AP_Earring_L,
		/// <summary>耳环 右</summary>
		AP_Earring_R,
		/// <summary>嘴</summary>
		AP_Mouth,
		/// <summary>鼻子</summary>
		AP_Nose,
		/// <summary>脖子</summary>
		AP_Neck,
		/// <summary>胸</summary>
		AP_Chest,
		/// <summary>手腕 左</summary>
		AP_Wrist_L,
		/// <summary>手腕 右</summary>
		AP_Wrist_R,
		/// <summary>手臂 左</summary>
		AP_Arm_L,
		/// <summary>手臂 右</summary>
		AP_Arm_R,
		/// <summary>Index</summary>
		AP_Index_L,
		/// <summary>Index</summary>
		AP_Index_R,
		/// <summary>Middle</summary>
		AP_Middle_L,
		/// <summary>Middle</summary>
		AP_Middle_R,
		/// <summary>戒指 左</summary>
		AP_Ring_L,
		/// <summary>戒指 右</summary>
		AP_Ring_R,
		/// <summary>腿 左</summary>
		AP_Leg_L,
		/// <summary>腿 右</summary>
		AP_Leg_R,
		/// <summary>脚踝 左</summary>
		AP_Ankle_L,
		/// <summary>脚踝 右</summary>
		AP_Ankle_R,
		/// <summary>Tikubi</summary>
		AP_Tikubi_L,
		/// <summary>Tikubi</summary>
		AP_Tikubi_R,
		/// <summary>腰</summary>
		AP_Waist,
		/// <summary>肩 左</summary>
		AP_Shoulder_L,
		/// <summary>肩 右</summary>
		AP_Shoulder_R,
		/// <summary>手 左</summary>
		AP_Hand_L,
		/// <summary>手 右</summary>
		AP_Hand_R,
		/// <summary>肚脐</summary>
		SKINNING,
		NUM
	}
}
